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How To Brred Animals In The Minecraft Quark Mod

Two villagers breeding.

A wolf pup with its parents.

Convenance is a game mechanic that allows mobs of the same species to breed with each other to produce offspring (with the exception of breeding a mule, which requires a horse and donkey).

Mechanics [ ]

A cow following the player.

Each fauna that tin exist bred has a food detail used to lead and breed it (in that location are a few special cases, described beneath). In one case an animal notices a player holding its food, it follows the player until either the player is out of range, the thespian stops holding the item, it begins the convenance process, or it is attacked. This includes baby animals. Annotation that animals are uninterested in food lying on the ground. 1 item per parent is needed to breed a single infant.

Honey mode [ ]

When an fauna is fed its food, information technology enters "dear manner", preparing to breed with some other animal of the aforementioned species that is also in love mode. Animals that are in love mode emit heart particles constantly. When both animals are fed, they pathfind toward each other, up to eight blocks abroad. The two animals kiss for well-nigh 2 and a half seconds, then a baby fauna of the aforementioned species spawns either in betwixt the parents or in the aforementioned position as the parent that was spawned commencement, ending beloved mode for the parents. Breeding also drops i–seven. The parents do not eat convenance items for 5 minutes, after which feeding them once again causes them to enter beloved mode. All the same, they still follow players holding breeding items, as does the babe. An animal exits love mode if it does not breed xxx seconds after existence fed; however, it immediately becomes able to be fed and enter love manner once again.

Dissimilar other animals, mules can not exist bred this way. Breeding a mule requires a union betwixt a horse and a donkey.

Convenance foods [ ]

Mob Items Other
  • Equus caballus (Tamed)
  • Donkey (Tamed)
  • Gilded Apple
  • Enchanted Golden Apple
  • Gilt Carrot
The following can likewise be used for growing a baby horse or donkey, and for healing:
  • Sugar
  • Wheat
  • Apple tree
  • Hay Bale
  • Cow
  • Goat
  • Mooshroom
  • Sheep
  • Wheat
Sheep can grow faster if they eat grass .
Pig
  • Carrot
  • Murphy
  • Beetroot
Chicken
  • Wheat Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Beetroot Seeds
Wolf (Tamed)
  • Raw Beef
  • Raw Craven
  • Raw Porkchop
  • Raw Mutton
  • Raw Rabbit
  • Rotten Flesh
  • Steak
  • Cooked Chicken
  • Cooked Porkchop
  • Cooked Rabbit
  • Cooked Mutton
Tamed wolves must be at total health before being fed to breed. They must be fed to restore HP.
Meat cannot be used to tame a wolf. Only bones tin be used to tame wolves.

In Boulder Edition, the following can also be used for healing, simply cannot be used for breeding nor growing a baby wolf:

  • Raw Cod
  • Raw Salmon
  • Pufferfish
  • Tropical Fish
  • Cooked Cod
  • Cooked Salmon
  • Rabbit Stew
  • True cat (tamed)
  • Ocelot
  • Raw Cod
  • Raw Salmon
Tamed cats must be at full health before existence fed to breed. They must exist fed to restore HP.

Ocelots also trust players.

Axolotl
  • Bucket of Tropical Fish
  • A h2o bucket is returned upon feeding.
  • Llama (Tamed)
  • Trader Llama (Tamed)‌[ Java Edition only ]
  • Hay Bale
The following can also exist used for growing a baby llama, and for healing:
  • Wheat
Rabbit
  • Dandelion
  • Carrot
  • Golden Carrot
Turtle
  • Seagrass
Unlike other mobs, turtles do not have the babies immediately, instead they lay eggs that have a few days to hatch.
Panda
  • Bamboo
To breed requires viii bamboo at radius of 5 blocks.
Fox
  • Sweet Berries
  • Glow Berries
The infant fox always trusts the actor and does not run abroad when approached.
Bee
  • Flowers
All i-block-tall and two-cake-tall flowers work, including wither roses. Feeding bees wither roses gives them the Wither effect and does not acrimony them.
Strider
  • Warped Fungus
Crimson fungi do non work.
Hoglin
  • Crimson Fungus
Convenance hoglins with warped fungi does not work, as hoglins are repelled by them.
Frog
  • Slimeball
Like turtles, frogs do not have the babies immediately, instead they lay eggs that take a few days to hatch.

Villagers [ ]

A group of villager children playing tag.

Villagers do non brood automatically when given food. Villager breeding depends on both the number of valid beds in the expanse (encounter the village page for full details), as well as whether the villagers are "willing." A villager may become willing if they take 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in their inventory. They may likewise become willing equally a consequence of trading with a player. When they breed, they produce a smaller villager. Unlike many infant animals, baby villagers do non have big heads in Coffee Edition. Babe villagers run around the village, and tin can "play" tag. A baby villager killed by a zombie may get a babe zombie villager, depending on difficulty.

Breeding formula [ ]

A histrion may want to know the number of mobs required in a farm to accomplish a sure goal, for instance: to brand a total-powered enchanting tabular array with bookshelves (46 leather needed) or for total leather armor (24 leather), in case the player has a cow farm. At that place is a formula to calculate how many mobs are needed in a subcontract, by the starting number and if the player waits until all the mobs become mature (this does not apply to villagers):

where is the number of mobs at generation , and is the floor() operation.

When using larger values of n, it may be easier to approximate the number of mobs using an exponential function to avoid doing as well many recursive calculations:

where the input is the n-th generation and the output is the guess number of mobs after convenance. The constant is Euler's number.

Alternatively, if the player starts with mobs and wants to reach a population of at least , information technology tin be achieved in generations, where is the ceil() operation.

Baby mobs [ ]

An example of how a bred sheep inherits a mixture of its parents' colors when possible.

Except for baby frogs, babe animals are smaller variations of their parents, having small-scale bodies, relatively big heads, and faster walking speeds. Their sounds are the same as their adult variants but 50% faster and are pitched upwards by 6 semitones. Lambs cannot be sheared for their wool, chicks do not lay eggs, calves and mooshroom calves cannot be milked, and horses, mules, donkey foals, piglets and stridlings cannot exist saddled or ridden. They practise not drib loot or feel if killed (excluding baby zombies and their variants).

Except for baby rabbits[1] and tadpoles, wild wolf pups, ocelot kittens, stray kittens, and baby turtles,[two] most infant animals (in Java Edition) choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can cull new targets to follow whenever they don't have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed pups and kittens follow their possessor if the parent is absent or sitting, and pups attack aggressive mobs just as a mature wolf would.

When lambs are born, they normally inherit the color of 1 of their parents, chosen at random. However, if the parents take "uniform" colors (meaning that their respective dye items could exist combined into a third dye), the lamb inherits a mix of the parents' colors (see Dye). This holds fifty-fifty if i or both of the parents accept only been sheared before breeding and have not even so grown their coats back. In Boulder Edition, nonetheless, lambs do non inherit the combined colors of their parents.

Babe animals tin can be manually spawned by using spawn eggs on a grown creature. This also works on zombies or variants.

Baby animals may also exist spawned using the /summon command with a negative Historic period tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a infant sheep at the player'due south position, that matures in 100 ticks (five seconds). For baby mobs that don't grow up like zombies and piglins, the IsBaby:1 tag is used instead.

Feed graphic for babe animals.

Baby animals take 20 minutes to grow upwardly. This can be accelerated by feeding them their breeding particular. Green sparkles announced like to those caused by bone meal. Each feeding reduces the remaining fourth dimension before the beast grows upward past 10%. The less time remains, the less time is saved by each feeding, making information technology inefficient to feed an animal continuously until it becomes an adult. After the ninth feeding, the time saved by one feeding is less than a minute, as shown in the graph. Horses, donkeys, and llamas have different mechanics: dissimilar convenance items grow babies by different amounts, and each item ages babies by a constant fourth dimension rather than a percentage of the remaining time.

Babe undead mobs and infant piglins cannot be bred and never abound up. Baby polar bears (cubs) can abound up, but cannot exist bred, and growth time cannot be accelerated.

Baby hoglin is considered a monster in Java Edition, only information technology is considered an animal in Bedrock Edition. This is because hoglin and infant hoglin are counted toward monster mob cap in Java Edition, while in Bedrock Edition, they are counted toward animate being mob cap, despite its hostile nature.

Animals [ ]

All of these mobs are considered animals, as the majority of them are real-life animals. The majority of these mobs tin can exist created when their parents have entered beloved style after beingness fed.

Monsters [ ]

Whatsoever baby mob that counts toward the "Monster Hunter" and "Monsters Hunted" advancements or are just undead is considered a monster and belongs here. Out of all these monsters, only hoglins tin can be bred, and can abound up into its adult form. The remainder of these babe monsters cannot be bred and never grow up.

Other [ ]

Villagers are produced from convenance, but do not count as animals or monsters.

Achievements [ ]

Icon Achievement In-game clarification Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Repopulation Breed two cows with wheat. Breed two cows or 2 mooshrooms. 15G Statuary
Zoologist Breed ii pandas with bamboo. 40G Aureate

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Breed 2 animals together Husbandry Breed a pair of any of these 22 mobs:
  • Axolotl
  • Bee
  • True cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Goat
  • Hoglin
  • Equus caballus
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Sus scrofa
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the outcome of breeding a horse and a ass for this advancement every bit they are non breed-able together. Other breed-able mobs, if any, tin be bred, just are ignored for this advancement.
husbandry/breed_an_animal
Advancement-fancy-raw.png 2 past Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Moo-cow
  • Donkey
  • Fox
  • Frog
  • Caprine animal
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Hog
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must exist the outcome of breeding a horse and a donkey for this advocacy as they are not brood-able together. Other breed-able mobs, if any, tin be bred, but are ignored for this advancement.
husbandry/bred_all_animals

History [ ]

Java Edition
i.0.0 September 9, 2011 Jeb tweets that animal breeding is pushed to one.ix.
September 25, 2011 Notch also tweets an paradigm of dozens of sheep crowded together, saying "They won't finish breeding!!!"
Beta 1.9 Prerelease 2 Introduced convenance. Animals could breed instantly, without any "cooldown".
No baby animals withal; all animals were born fully-grown.
All sheep were born with white wool, irrespective of their parentage.
October three, 2011 Notch tweets the first epitome of a cow calf and piglet.
Beta 1.9 Prerelease ii Snowfall golems can enter honey mode using wheat.
Beta 1.nine Prerelease iii Added calves, mooshroom calves, lambs, piglets, and chicks.
Animals now enter "honey manner" when fed with wheat.
Interestingly, snowfall golems could also enter love manner before this update.
Beta 1.9 Prerelease v Babe animals at present work in multiplayer.[ more information needed ]
Beta 1.9 Prerelease six Lambs can exist either of their parents' colors, fifty-fifty if they were dyed.
one.2.i 12w03a Wolves tin can be bred with any type of meat to produce pups.
12w04a Cats (tamed ocelots) tin can now be bred with raw fish for kittens.
12w08a Infant villagers and kittens are at present the but baby mobs that take a head the right size for the trunk.
1.three.1 12w22a Breeding now give experience.
1.4.2 12w32a Zombies that infect villager children at present create zombie villager children, which are faster than normal zombies, exercise not age, and survive in sunlight.
12w36a Pigs are now responsive to carrots, chickens to seeds, with cows and sheep nevertheless breeding with wheat.
one.half dozen.1 13w16a Added horses, donkeys, and mules, all of which except mules can brood to produce foals.
1.6.two pre Zombie and zombie pigmen children at present spawn naturally among regular ones.
1.viii 14w02a Infant mobs can be grown faster by being fed. Each feeding reduces the remaining fourth dimension to maturity by 10%, having no effect if less than 9 seconds remain. 28 feedings reduce the remaining time to around a minute, from the initial fourth dimension of twenty minutes. In add-on, lambs reach maturity one minute sooner for every time they swallow grass.
Jan 27, 2014 Dinnerbone tweets an image of many cows, presumably testing the breeding system.
14w26c Wheat'southward acceleration of foals growth has been reduced.
14w27a Added rabbits, which can exist bred to produce rabbit kits.
pre1 Chickens tin no longer exist bred using melon seeds, pumpkin seeds or under wart.
i.9 15w31a Chickens now utilise melon seeds, pumpkin seeds and beetroot seeds to brood, in addition to wheat seeds.
15w35a Zombie villager children now retain their profession.
15w46a Rabbit kits are now smaller.
1.10 16w20a Added polar bears and cubs. Dissimilar other mobs, polar bears attack any actor, if a cub is nearby.
Added husks and children.
1.11 16w39a Added llamas and crias.
one.13 18w07a Added turtles and turtle hatchlings.
18w10d Zombie children now burn in daylight.
i.xiv 18w43a Added pandas and panda cubs.
18w44a Cats and ocelots have been divide into their own mobs, thus cats are no longer tamed ocelots.
Added seven more cat textures and their kitten variants.
19w07a Added foxes and play a trick on kits.
1.xv 19w34a Added bees and bee larvae.
one.16 20w06a Added hoglins.
20w07a Added hoglin piglets.
Added piglins and piglin children.
20w13a Added striders and stridlings.
20w14a Added zoglins and zoglin piglets.
1.17 20w51a Added axolotls and axolotl juveniles.
21w13a Added goats and kids.
1.19 22w11a Added frogs and tadpoles.
Pocket Edition Alpha
v0.half dozen.0 Introduced baby animals. Breeding has not been added withal. Babies naturally spawn.
v0.8.0 build 2 Introduced breeding.
v0.11.0 build 11 Mobs must be touching to breed (previously they could breed with any mob in an 8 block radius, regardless of obstruction).
Added Zombie children.
v0.12.i build i Villagers can now breed.
Convenance is now washed through a Feed button.
Added zombie villager children.
Added ocelot kittens and tamed kittens.
v0.13.0 build one Added rabbits, which can be bred to produce kits.
v0.14.0 build 1 Baby zombies now accept 15% run a risk to mount mobs.
v0.15.0 build 1 Added husks, including their baby form.
Added horses, donkeys, and mules, all of which can brood to produce foals (except mules).
Added zombie horses and skeleton horses, which include foal variants.
Pocket Edition
ane.0.0 alpha 0.17.0.ane Added polar bears and cubs. Unlike other mobs, polar bears attack whatsoever actor if a cub is nearby.
1.ane.0 alpha 1.ane.0.0 Added llamas and crias.
Bedrock Edition
1.4.0 beta 1.ii.13.8 Added drowned and their kid variants.
beta ane.2.twenty.1 Added dolphins, which tin be bred to produce dolphin calves.
Zombie children at present burn in daylight.
one.5.0 beta 1.5.0.0 Zombie children at present sink underwater.
Feeding dolphins raw fish no longer brood them; dolphin calves now spawn naturally.
beta 1.5.0.4 Added turtles and turtle hatchling.
1.8.0 beta 1.8.0.8 Added pandas and their cubs.
Feeding ocelots now breed them, instead of taming them.
Feeding an ocelot kitten raw fish now increment its growth speed, instead of taming it.
1.13.0 beta one.13.0.1 Added foxes and fox kits.
1.14.0 beta i.14.0.i Added bees and bee larvae.
one.16.0 beta 1.16.0.51 Added piglins and hoglin piglets.
Added piglins and their child counterparts.
beta 1.sixteen.0.57 Added zoglins and zoglin piglets.
Added striders and stridlists.
ane.16.200 beta 1.16.200.52 Added goats and kids.
Legacy Console Edition
TU7 CU1 1.0 Patch i Added breeding.
TU11 Added a message when the actor tries to breed an animal when the spawn limits have been reached.
TU12 Added Villager children.
TU14 1.04 Baby mobs tin now exist spawned by using Left trigger on an adult form of that mob using a spawn egg.

Bug [ ]

Bug relating to "Convenance" are maintained on the bug tracker. Report issues at that place.

Trivia [ ]

  • Whatever two developed animals of the same species can breed with each other, even if one animal is the parent of the other.
  • Baby squid and baby dolphins exist in Bedrock Edition, fifty-fifty though they cannot be bred by the thespian.

Gallery [ ]

See also [ ]

  • Tutorials/Creature farming

References [ ]

  1. MC-158608 – resolved as "Works as intended"
  2. MC-185516

Source: https://minecraft.fandom.com/wiki/Breeding

Posted by: griffingcosertrut.blogspot.com

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